To start off the Hunter Skill, go to either Nardah or Yanille, and head towards the hunter shop. Aleck runs the shop in Yanille where you will also find Leon who will sell you a Hunters' Crossbow for 1,300gp. To make the Bolts for the Crossbow you will need Kebbit Bolts made from Kebbit Spikes and Long Kebbit Spikes. The Hunters' Crossbow requires 50+ Ranging to wield and gives a range bonus of +55. The Hunters' Crossbow also fires faster then normal crossbows, but in turn cannot hold enchanted bolts or spikes. To make 6 Kebbit Bolts you need to give Leon 1 Kebbit Spike and 20gp, or 1 Long Spike and 40gp for 6 Long Kebbit Bolts. At 32Fletching you can fletch Kebbit Bolts by using a Chisel on Kebbit Spikes, at 42 Fletching you can fletch Long Tipped Kebbit Bolts by using a Chisel on Long Spikes. Advisory to begin hunting is to go to Yanille first because it's closest to the first creatures you can hunt. There are 4 primary factors in how well you hunt: There are 4 main Hunter Areas: Woodland, Jungle, Snow, and Desert. There are also a few places that are only used in hunting for certain creatures: Required Item: Noose Wand. To track an animal you must move around obstacles and search for clues as to where the creature may be. Among these are gnawed plants, moving branches, moving obstacles, and food remains, there are four main tracking areas, snow, north of Keldagrim, jungle, south of Feldip Hills, woodland, south of the Piscatoris Fishing Colony, and desert, east of the River Elid, and west of Uzer. Snow Tracking: You need to head north of the entrance to Keldagrim and continue going until you come to an icy plateau, continue moving north until you find steps and ascend them. Search in bushes, burrows, hollow logs and snow rifts. If you find nothing look somewhere else. Jungle Tracking: Head south of Gu'Tanoth, located southwest of Yanille, and search bushes, trees, and burrows. Woodland Tracking: Either walk around Eagle's Peak, or take the boat to the Piscatoris Fishing Colony and head south. Once again search bushes, burrows, and plants. Desert Tracking: Go southeast of Shantay Pass, between the River Elid and Uzer. Search plants, bushes, burrows, and rockslides. When you do not find something you will see this message: If you find animal tracks, do not go where they lead, look in areas around them: As seen in the image above the tracks lead to a snow drift. Don't search the snowdrift, but instead, search other nearby exits to find the next part of the track. When you have completed the track, search nearby areas and you will obtain a message, stating that it seems like something is hiding where you searched. So right-click that object and attack it: Here's an example of a captured animal (in this case, a Feldip Weasel): Required Item: Bird Snare. The main birds you can capture are: Crimson Swifts, Golden Warbler, Copper Longtails, Cerulean Twitches, and Tropical Wagtails. Each one when caught gives you feathers relating to itself. Crimson Swifts are found on the beach in the Jungle region, when you get there with your bird snare(s), lay them and wait for a Crimson Swift to land on one, if you successfully capture it then it will fall over, if it flies off, it has escaped your trap, you need to disassemble it, and then reassemble it for the snare to work. Wearing camouflage area that matches the reason and staying a distance away also helps capture birds, recommended 5+ spaces away. Here's an example of a captured bird (a Golden Warbler): All birds also drop Bones and Raw Bird Meat. The red, orange, brown and blue feathers can be sold to the Fancy Clothing store in East Varrock, and the Stripy feathers can be used to capture the fabled Rainbow Fish for which these are the only bait available. Required Items: Butterfly Net, Butterfly Jar. There are four different types of butterflies: Red Harvest Butterflies, Sapphire Glacialis Butterflies, Snowy Knight Butterflies, and Black Warlock butterflies. To capture a Butterfly, you must have a Butterfly catching net, and Butterfly jars which can be bought from the shop. Red Harvest Butterflies are located in the woodlands region, Sapphire Glacialis and Snowy Knight Butterflies, are located in the snow region. Black Warlock Butterflies are located in the Jungle region. When in a multi-combat area you can use the butterflies to boost other users stats: Butterflies can be hard to spot as they move quickly and appear as specks of color: While holding a Butterfly Catching Net and Butterfly Jars, you will chase it and eventually catch it and put it in a jar. Required Items: Logs and a Knife. Deadfall traps are used to capture Wild Kebbits, which are in the woodlands, Barbtailed Kebbits, located in the jungle, Prickly Kebbits, located in the woodlands, and Sabretooth Kebbits located in the snow region. To set a deadfall trap you must find a rock column on the ground. When you have found a spot select Lay Trap. It is then advised that you skewer bait onto the sticks. Step away, and either the creature will get away or it will be caught in your trap! Then check your trap to claim your reward. Notes: Required Items: Box Trap Box trapping is used to hunt Ferrets, Chinchompas and Carnivorous Chinchompas. Chinchompas can be found in the woodlands, and Carnivorous Chinchompas can be found in the Jungle. Ferrets can only be hunted once you have completed the Eagles' Peak Quest. They require level 27 to catch, and are only found in the woodland region near Nickolaus' tent. You can bait the boxes with Spicy Chopped Tomatoes for Chinchompas and Spiced Minced Meat for Carnivorous Chinchompass. During a period of time without catches your boxes will fall over and you will need to reassemble them. If you make a successful catch the box will turn into a Shaking Box. Bait: To make Spicy Chopped Tomatoes: Have a bowl in your inventory with a knife and tomato. Use the knife on the tomato, then add some Gnome Spice to it. To make Spiced Minced Meat: Have a bowl in your inventory with a knife and cooked meat. Use the knife on the meat and then add Gnome Spice to it. Notes: Notes: Chinchompas have 3 different types of attack styles: short, medium, long. These determine the length of the fuse. If your a short distance away from your opponent it would deal most damage short, a medium distance, medium would do most damage, and long is for a lengthy distance. Required Items: Small Fishing Net and a Rope. Nets are used to trap lizards and salamanders, however these reptiles do not appear in the normal hunting regions, with the exception of Orange Salamanders found in the desert region. To obtain the bait for a Salamander or Lizard, you must first gain their related herbs: Next head to Lumbridge Swamps and collect 15 pieces of Swamp Tar. While carrying a Pestle and Mortar, use the Swamp Tar with an herb to ground it up and get the tar of the related herb. Now go to the location, for the salamander you wish to catch. You need to find a tree which when you select will allow you to lay a net trap. Then either just wait, or add the bait, step back and wait. When you capture the lizard or salamander the net will look like: Check the net, and you will obtain the lizard or salamander. Notes: Using Net Creatures as Weapons To be able to use your lizard or salamander as a weapon, you need to wield the herb tar of the creature's choice. Fighting with these reptiles: Required Items: Logs, Knife, Teasing Stick Pitfall trapping are used to capture the larger creatures which cannot be caught using the smaller hunter tricks. These traps can be set in areas including the jungle of the Feldip Hunter Area (Larupias), northeast of Cairn Isle on Karamja (Graahks), and the snowy Trollweiss Hunter Area (Sabretooth Kyatts). Once you have laid your traps, you need to lay two in case you don't capture the creature the first time, you need to use a Teasing Stick on the creature you wish to capture, and when it is chasing you, jump one of your pitfall traps. The creature chasing you will either walk on it and fall into the trap or jump the trap, and the creatures will not jump the same trap twice, so if it gets by your first one, jump your second and continue going around until you capture it. Falconry allows you to use falcons for hunting in order to attack Spotted Kebbits, Dark Kebbits and Dashing Kebbits. To use a falcon you must pay its owner, Matthias for 500gp per time you enter. You must remove your weapons and any hand equipment you may be wielding in order to use the falcon. Have the falcon attack a kebbit to claim your reward. The furs dropped by these Kebbits are used to produce the rewards shown in theFalconry Rewards section. At level 71 hunting, you can start catching imps. To hunt them, you need a magic box and beads. Beads are dropped by imps. Take any colored bead and place it into the magic box. Set up the magic box in an area populated with imps. Wait for the imps to walk over the box. If successful, the imp will be sucked into the box. If not, the imp will walk over the box and disable the trap. Simply set the trap up again and try again. If you catch an imp, you can release them or keep for personal use. You can use imps to send two items to the bank. Once captured you have an Imp-in-a-box(2). The (2 marks that it will take your 2 items to the bank, whereas a (1) would mean you could only use it to send one item or one stack of items to the bank. Right click on the Imp-in-a-box, and select the bank option which will allow you to ask the Imp to take 2 items, or 2 stacks of items to the bank. Note: The Imp will flat out refuse to bank for you if you are past level 30 in the Wilderness. Required Items: Ferret. Required Quests: Eagles' Peak. To use a Giant Eagle you must have at least 27 Hunting and have completed the quest Eagles' Peak. A common misconception is that to use the Eagles you need to wear your Bird Costume that you obtained from the Quest (Fake Beak & Eagle Cape), however you do not. Bring Rope and go past the first Eagle in the Eagles' Peak cavern. There you will find three eagles, a Polar Eagle, a Jungle Eagle, and a Desert Eagle. Each will take you to the places they are named for: Jungle: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Jungle. If you exit this area, you may not turn around because you will fall a little ways from a cliff, that is unreachable unless you have a Thatching Spar obtained from Tai Bwo Wannai Cleanup or a Teasing Stick that you can use with the young vine to help it grow, making it able for you to climb back up into the cave. Polar: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Snow region. When you exit this dungeon you will appear on a crevice and must use handholds to get down, and this time you can go back up to use the Eagle again, to return to the Woodland. Desert: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Desert region, however you cannot exit this dungeon unless you have entered it from the desert at a point in time beforehand, and moved the boulder out of the way. The entrance to this dungeon is located north of the desert phoenix and west of the clay mines of the Ruins of Uzer. You can use your fur and some gp to have it turned into camouflage clothing. Go to the Fancy Dress Shop in East Varrock, and ask if he can make your furs into clothing. Materials Needed: Capes & Gloves - Falconry Rewards Here are the capes that you can have made. They each require a number of Kebbit furs and some money to have made, and they each have a unique effect when worn. Note: Each time you're caught thieving while wearing the Gloves of Silence, they degrade a small amount. Both capes also have the same stats: There are also some stylish camouflage outfits that you can wear as well. All of these outfits have the same stats as well:Helpful Hunting Equipment Picture Item Hunter Level Cost Description ![]()
Butterfly Net 15 24gp For catching butterflies. ![]()
Butterfly Jar 15 1gp For holding butterflies. ![]()
Magic Box 71 720gp For catching imps. ![]()
Noose Wand 1 4gp For catching tracking creatures. ![]()
Bird Snare 1 6gp For catching birds. ![]()
Box Trap 53 38gp For catching box trap creatures. ![]()
Teasing Stick 31 60gp For catching pitfall creatures. ![]()
Unlit Torch 39 4gp For removing your scent. ![]()
Rabbit Snare 27 18gp For snaring rabbits. Overall Hunter Abilities Level Hunting Ability 1 Polar Kebbits 1 Crimson Swifts 1 Lay 1 trap at a time 1 Set a bird trap 1 Use a noose wand 1 Polar Kebbit Clothing 1 Common Kebbit fur Clothing 3 Common Kebbits 4 Feldip Weasel Clothing 5 Golden Warblers 7 Feldip Weasels 9 Copper Longtails 10 Desert Devil Fur Clothing 11 Cerulean Twitches 13 Desert Devils 15 Net Butterflies 15 Ruby Harvest Butterflies 19 Tropical Wagtails 20 Lay up to 2 traps at a time 23 Set a deadfall trap (limit of 1) 23 Wild Kebbits 25 Sapphire Glacialis Butterflies 27 Set a Box Trap 27 Set a Rabbit Snare 27 Catch a Ferret 27 Catch a Rabbit 27 Using Giant Eagles 28 Larupia Fur Clothing 29 Set a Net Trap 29 Swamp Lizards 31 Set a Pitfall Trap 31 Spined Larupias 33 Barb-tailed Kebbits 35 Snowy Knight Butterflies 37 Prickly Kebbits 38 Graahk hide Clothing 39 Use smoke to mask the scent on a trap 40 Lay up to 3 Traps at a time 40 Spotted Capes 41 Horned graahks 43 Hunt with a falcon 43 Spotted Kebbits 44 Wear Spotted Cape 45 Black Warlock Butterflies 47 Orange Salamanders 49 Razor Backed Kebbits 51 Sabre Toothed Kebbits 52 Kyatt Fur Clothing 53 Chinchompas 54 Wear Gloves of Silence 55 Sabre-toothed Kyatts 57 Dark Kebbits 59 Red Salamanders 60 Lay up to 4 traps at a time 63 Carnivorous Chinchompass 66 Wear Spottier Cape 67 Black Salamanders 69 Dashing Kebbits 71 Set an Imp Trap 71 Imps 80 Lay up to 5 traps at a time Hunting Locations Map Location Area Type Fairy Ring Code 
Southernmost part of the Piscatoris Fishing Colony Woodland AKQ 
South of the Feldip Hills, near Gu'Tanoth Jungle AKS 
North of the Entrance to Keldagrim Snow DKS 
East of the River Elid, West of the Ruins of Uzer Desert DLQ
Note: Hunting grounds located to the north.Hunting Locations Map Location Creature Fairy Ring Code 
Southeast of Canifis, in the swamps Swamp Lizards DLS 
Chaos Altar located southwest ofArdougne and north of the Observatory Town Red Salamanders - 
Level 20 Wilderness near the Chaos altar Black Salamanders - 
![]()




Tracking Creatures Creature Hunter Level Hunter Experience Location Polar Kebbit 1 30 Trollweiss & Rellekka Hunter areas Common Kebbit 3 36 Piscatoris Hunter area Feldip Weasel 7 48 Feldip Hunter area Desert Devil 13 68 Uzer Hunter area Razorbacked Kebbit 49 348 Piscatoris Hunter area 

Birds Picture Feather Bird Hunter Level Hunter Experience Location ![]()
![]()
Crimson Swift 1 34 Feldip Hunter area ![]()
![]()
Golden Warbler 5 48 Uzer Hunter area ![]()
![]()
Copper Longtail 9 61 Piscatoris Hunter area ![]()
![]()
Cerulean Twitch 11 64.5 Trollweiss Hunter area ![]()
![]()
Tropical Wagtail 19 95.5 Feldip Hunter area 
Butterflies Picture Jar Picture Butterfly Hunter Level Hunter Experience Location ![]()
![]()
Red Harvest 15 24 Piscatoris Hunter area ![]()
![]()
Sapphire Glacialis 25 34 Trollweiss Hunter area ![]()
![]()
Snowy Knight 35 44 Trollweiss Hunter area ![]()
![]()
Black Warlock 45 54 Feldip Hunter area 


Deadfall Creatures Kebbit Hunter Level Hunter Experience Bait Location Wild 23 128 Any raw meat. Piscatoris Hunter area Barbtailed 33 168 Raw Rainbow Fish Feldip Hunter area Prickly 37 204 Barley Piscatoris Hunter area Sabretooth 51 200 Any raw meat Trollweiss Hunter area 

Box Trap Creatures Picture Creature Hunter Level Hunter Experience Bait Location ![]()
Ferret 27 115 Raw Meat Piscatoris Hunter area ![]()
Gecko 27 100 None Northeast Karamja ![]()
Raccoon 27 100 None West of Barbarian Village ![]()
Monkey 27 100 Banana North of Shilo Village ![]()
Chincompa 53 198 Spiced Chopped Tomato Piscatoris Hunter area ![]()
Carnivorous Chinchompas 63 265 Spiced Minced Meat Feldip Hunter area ![]()
Pawyas 66 400 Papaya Isafdar ![]()
Grenwall 77 1,100 Raw Pawya Meat Isafdar
Chinchompas can be used as a Ranged Weapon.Chinchompas Name Ranged Level Ranged Bonus Chinchompa 45 +45 Carnivorous Chinchompas 55 +70
Required Quests: Nature Spirit, and Priest in Peril (for Swamp Lizards)

Net Creatures Picture Creature Hunter Level Hunter Experience Bait Location ![]()
Swamp Lizard 29 152 Guam Morytania Swamp Lizard area ![]()
Orange Salamander 47 224 Marrentil Uzer Hunter area ![]()
Red Salamander 59 272 Tarromin Ardougne Red Salamander area ![]()
Black Salamander 67 304 Harralander Wilderness Black Salamander area Net Creature Weaponry Creature Level (Attack, Ranged & Magic) Slash Range Strength Green Lizard 30 +10 +20 +22 Orange Salamander 50 +19 +29 +31 Red Salamander 60 +37 +47 +48 Black Salamander 70 +59 +69 +71 

Pitfall Creatures Creature Hunter Level Hunter Experience Drops Location Spined Larupia 31 180 Good Larupia Fur, or Tatty Larupia Fur, Big Bones. Feldip Hunter area Horned Graahk 41 240 Good Horned Graahk Hides, or Tatty Horned Graahk Hides, Big Bones Karamja Sabretooth Kyatt 55 300 Good Sabretooth Kyatt Fur, or Tatty Sabretooth Kyatt Fur, Big Bones. Trollweiss Hunter area 

Falconry Creatures Picture Creature Hunter Level Hunter Experience Location ![]()
Spotted Kebbit 43 104 Falconry area ![]()
Dark Kebbit 57 132 Falconry area ![]()
Dashing Kebbit 69 156 Falconry area 

Imp Box Picture Creature Hunter Level Hunter Experience Location ![]()
Imp 71 450 Throughout RuneScape
Required Quests: Eagles' Peak.
To hunt rabbits you will need 27 Hunting and a Ferret as well as a Rabbit Snare that can be bought at the Hunting Stores in Yanille or Nardah.
Lay the Rabbit Snares out in front of burrows in the woodland region, and send the Ferret in a burrow you didn't put a Rabbit Snare in front of. A Rabbit will eventually get caught in one of your snares allowing you to collect your prize.
Rabbits Creature Hunter Level Hunter Experience Location Rabbit 27 144 Throughout RuneScape 

Lassoing Creature Hunter Level Hunter Experience Location Eagle 27 - Eagles' Peak Cavern 
Falconry Rewards Picture Item Hunter Level to Make & Wear Required Items Effect ![]()
Spotted Cape 40 2 Spotted Kebbit Furs and 400gp Weight: -2 or -3kg (depends on current weight) ![]()
Gloves of Silence 54 2 Dark Kebbit Furs and 600gp Increased chance of thieving. ![]()
Spottier Cape 66 2 Dashing Kebbit Furs and 800gp Weight: -4 or -5kg (depends on current weight) Cape Stats Attack Bonuses Defense Bonuses Other Bonuses 0 0 0 0 0 0 +1 +1 0 +2 0 0 Camo Outfits Snow Jungle Wood Desert Larupia Graahk Kyatt 






![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Camo Outfit Stats Attack Bonuses Defense Bonuses Other Bonuses 0 0 0 0 -8 +25 +30 +32 0 +26 0 0